Best tank division hoi4

Medium tank, whatever main gun that gives most cost effective soft attack, highest level radio, sloped armour. Your choice for next 2 slots, but additional machine guns is a good default if there's nothing better. Welded armour, Cristi suspension and gasoline engine. Don't level engine and armour above lvl 9 because then they cost extra ....

Combat width means how much divisions can get ino a battle. Try not to worry too much about this. To make a division with a good combat width, you need to first know where you are fighting. Case 1; If you are fighting a lot in mountains and/or have mountaineers, you can make a template with a combat width of 25.SPGs have awful stats/width, which is the main efficiency measure in this game. if you want something cheap and powerful, research trucks, 1936 light tanks, and 1941 artillery, and design it with a wheeled suspension to make it cheaper, a light fixed superstructure, and the improved medium howitzer. If you're putting it in a motorized division ...

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The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as some support companies like Artillery, Logistics and Engineer. For me, my current division template doesn't work very well, it takes a while to invade France and I mostly rely on Infantry. If anyone could give me some tips it would be appreciated.Around 4 marines per 1 artillery is good ratio. Also consider combat width to. 21,27,28,42 to 44 might do well for your naval invasion. Engineer a must for amphibious attacking bonus. Armored recon so you can have space marine or have a tank battalion for more armor,breakthrough and soft attack. Flame tank will add attacking terrain bonus to ...14/4s (Perfect Infantry division) is the best Infantry template but is more expensive so you can't really build tanks (if it comes to tanks or aircraft go air). This is the best template for Japan and the USA with Superior Firepower.Tank Designer: This designer will provide a bonus to any applicable equipment that is researched while it is in place, as well as a research speed increase for armor. Some countries will have a large selection of designers, while others may have only two or three. ... Due to this fact, the best division designs will be a multiple of 25; 12.5 ...

Light tanks have the speed to be good at exploitation, heavy tanks have huge stats and work well in breakthroughs, but are pretty slow. Medium tanks try to get the best of both worlds in a middle ground, with decent speed and decent combat stats.Speed should be between 6 and 8 kmh, with the NSB supply changes, deep breakthroughs of super fast tanks are no longer feasible and speed has absolutely no impact on combat. You can easily drop your production cost to the 12-15IC range without suffering any loss of efficacy, roughly doubling your fielded tanks. 2.Defend your tanks. Signal company for the initiative bonus is always good but not required, engineers for speed bonus, again not required but good to have. With tanks try to keep the combat width around 30-35 and organization as high as possible. Focus more on soft attack on your tanks, the AI usually fields about 85-95% infantry divisions.Remove tank or add some more motorised and you are good to go. I allied France because I'm playing non-historical road to 56. Signal and maintenance are unnecessary for a division this small, remove those and put more motorized, make the combat width 30. Get logistic and medium flame tank.

I just solo'd Africa and Italy using the below 4 tank divisions backed up with 6 basic infantry divisions as canada. 4 light tank, 3 motorized 2 light spg with field hospital, maintenance, armed reckon and signals upgraded to 4 med and 4 motorised and 2 med spg. Africa wrapped up by Sept 40, invaded Sicily march 41, driving through Munich via ...Indeed, for example the Soviet inf divisions (1940) had 1038 people manning normal artillery and 1277 manning the howitzers. I just had to mix all these up, since there is no such thing as howitzer in hoi4. Reply reply More replies. u377. ….

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Infantry are never going to be very good at punching through an enemy line. You can build a division capable of it, but it is going to take heavy losses doing so. Instead, infantry are good at being a defensive line and preventing enemy pushing. A reliable template for that is 9 inf, 1 arty with support company arty and engineers.Gasoline Engine. Engine – 14. Armor – 6. The ‘43 Medium Tank is actually one of the best tank designs you can use in HOI4 since it has the best of both worlds. With a great combination of Max Speed and Armor, the Medium Tank will move very fast and destroy everything in its way.

3. [deleted] • 7 yr. ago • Edited 7 yr. ago. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Tank destroyers are cheaper to build than tanks but if you ...The World of Tanks game is a popular online multiplayer game that has been around since 2010. It’s a free-to-play game, which means anyone can jump in and start playing without spe...Recon and support artillery are solid optionals. Recon for speed (the recon stat itself sucks). Supp art is very efficient soft attack, but tanks should already have plenty of that. So you need to consider the costs (IC, org/armor/hardness/piercing reduction). It's also worth bearing in mind that you don't have to use every spot.

good comeback roasts Updated for version 1.13.5. Picking a tank role in the tank designer. Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the artillery technology. Additional supporting or special modules become available via the common tech ...Tank/spg/TD would be something like 85+ reliability, with christie suspension, gasoline engine, 3 men turret ( superstructure for TD/SPG ), medium cannon ( or improved medium cannon ), best howitzer for spg and best heavy cannon for TD. Throw in the best radio + skirts + mg + sloped armor. In the end you want to end up with like 9km/h speed, 85 ... sd craigslist housingboise state message board In this video I will explain why I think the 43 width tank division template is the best in Hearts of Iron IV No Step Back. The meta has changed a bit and th...The commonly used division symbol “/” is called a “solidus” or “virgule,” while an “obelus” appears like a hyphen with dots above and below it. Another division notation is the “vi... undercarriage rust repair cost Get your whole main army as 5inf + engineer. Stack at least 8 divisions per tile. Build medium tanks and mechanized. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. Let me explain. chilton county sheriff alabamajunkyard windshield replacementaholawebpr This is advise for vanilla historical. You need to use your Special Forces advisor. Romania also gets fighter 2s in most vanilla balance mods and supplies the majority of the Axis fuel. Marines are the most important division you contribute to the Axis early game. 14-4s or 11-6s. Engineers, support artillery,and logistics are mandatory. engine hoist walmart The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. TL/DR: I did some math to determine the best combat width in the new system. 10, 15, 18, 27 and 41-45 seem to be the best. EDIT: I made a mistake, the maximum penalty is 33% not 30%. It is now corrected in the pdf and the graphs. cheapest gas abilene txford f 150 starting system faultram flatbed Space Marines are the most overrated piece of garbage in this game since 7/2s, and they're used by people bad at the game as some kind of super defensive division. Don't bother with them, if you have the industrial capacity to make tanks for your defensive frontline divs, you should already be winning anyways. -3. Award.While any other form of AT would generally be better (Tank SP-AT comes to mind, particularly medium and heavy) it is not cost-effective to integrate this into infantry divisions unless doing so is your focus (for the armor more so than the piercing and using SP-AT/TDs to be more cost-effective than regular tanks to achieve this). Reply. Award ...